Xstoryplayer

// update everything after state changes function fullUpdate(playerInstance) renderStory(playerInstance); updateMetaDisplay(playerInstance); // also manage undo button state based on history (disabled if no history) const hasHistory = playerInstance.getStepCount() > 0; undoBtn.style.opacity = hasHistory ? "1" : "0.6"; undoBtn.style.cursor = hasHistory ? "pointer" : "not-allowed"; if (!hasHistory) undoBtn.disabled = true; else undoBtn.disabled = false;

.ctrl-btn:hover background: #1f2a44; color: white; border-color: #6d8eff; xstoryplayer

// render the current story text + choices function renderStory(playerInstance) const currentNode = playerInstance.getCurrentNode(); if (!currentNode) storyTextEl.textContent = "✨ The pages flutter... story reboots."; choicesContainer.innerHTML = <button class="choice-btn" data-choice="start">⟳ Begin anew</button> ; return; story reboots

// extra polish: Keyboard navigation? add simple number key support for choices (1-9) function handleKeyboard(e) e.metaKey)) e.preventDefault(); player.reset(); choicesContainer.innerHTML = &lt

/* footer & micro-interactions */ .footer-note text-align: center; font-size: 0.7rem; padding: 0.8rem; color: #5e6f92; border-top: 1px solid rgba(255, 255, 255, 0.03); letter-spacing: 0.3px;

.story-text font-size: 1.4rem; line-height: 1.5; color: #f0f3fc; font-weight: 450; text-shadow: 0 1px 2px rgba(0, 0, 0, 0.2); margin-bottom: 2rem; font-family: 'Segoe UI', 'Georgia', serif; word-break: break-word; transition: opacity 0.2s ease;

/* main canvas: story text & choices */ .story-core padding: 2rem 2rem 1.5rem 2rem; min-height: 380px;