Unicycle Hero Github !free! -
// ----- UI elements ----- const scoreSpan = document.getElementById('scoreValue'); const comboSpan = document.getElementById('comboValue'); const balanceSpan = document.getElementById('balanceValue'); const resetBtn = document.getElementById('resetBtn'); const statusDiv = document.getElementById('statusMsg');
// notes will travel from Y = 70 down to JUDGE_Y const NOTE_START_Y = 70; // lanes config: 4 lanes (left to right) let lanePositions = [0,0,0,0]; // will be set after canvas width unicycle hero github
button:active transform: translateY(2px); box-shadow: 0 1px 0 #a05e15; // ----- UI elements ----- const scoreSpan = document
// ----- INPUT HANDLING (keyboard + touch) ----- let activeKeys = ArrowLeft: false, ArrowRight: false, Space: false ; // lane mapping: left arrow => lane 0 (leftmost), down arrow => lane1, up => lane2, right arrow => lane3 // but for unicycle hero style, we use left/right to balance, and space + click lanes to hit rhythm notes! // Actually we need lane hitting: use keys: A,S,D,F or click/tap on lanes. // For better UX: we map A (lane0), S (lane1), D (lane2), F (lane3) for rhythm hits // plus LEFT / RIGHT arrows for unicycle balance. Also SPACE can be used for any lane? nah, we keep lane keys. let laneKeys = 'KeyA': 0, 'KeyS': 1, 'KeyD': 2, 'KeyF': 3 ; // mouse/touch lane detection let mouseDownLane = -1; Also SPACE can be used for any lane
<script> (function(){ // ----- CANVAS ----- const canvas = document.getElementById('gameCanvas'); const ctx = canvas.getContext('2d');
button background: #f4c542; border: none; font-weight: bold; font-size: 1.1rem; padding: 0.4rem 1.2rem; border-radius: 3rem; font-family: inherit; cursor: pointer; transition: 0.1s linear; box-shadow: 0 3px 0 #a05e15; color: #2c2b26;