Force Kitty Last Stand: Strike

if (isLastStandActive) hitEnemyRecently) furyMeter += gainRate * Time.deltaTime; if (healthPercentage < 0.15f) furyMeter += gainRate * Time.deltaTime; else furyMeter -= decayRate * Time.deltaTime; furyMeter = Mathf.Clamp(furyMeter, 0, maxFury);

If you already have a specific feature in mind (e.g., new enemy type, level editor, permadeath mode, cat upgrade tree), just describe it, and I can write you a design spec, balance suggestions, or even pseudo-code for implementation. Let me know what you'd like! strike force kitty last stand

if (furyMeter >= maxFury && Input.GetKeyDown(KeyCode.Space)) NineLivesStrike(); The lone cat gains a stacking Feline Fury

public class FelineFury : MonoBehaviour public float furyMeter = 0f; public float maxFury = 100f; public bool isLastStandActive = false; void Update() if (aliveCats == 1 && !isLastStandActive) isLastStandActive = true; if (healthPercentage &lt

void NineLivesStrike() DealDamageToAllEnemies(500); HealAllTeamMembersToFull(); furyMeter = 0; isLastStandActive = false;

(Last Stand Mechanic) Concept: When the player’s squad of cats is reduced to a single surviving member, a “Last Stand” mode activates. The lone cat gains a stacking Feline Fury Meter based on dodging enemy attacks, parrying, or landing consecutive hits. Once the meter is full, the cat can unleash a devastating "Nine Lives Strike" — a screen-clearing attack that deals massive damage to all enemies and fully heals the team (if any squad members are down but not permanently lost).