Rtspvideoplugin | __exclusive__
RTSPVideoPlugin() = default; ~RTSPVideoPlugin() stop();
void Update() // Call UpdateTexture and apply videoTexture.Apply(); rtspvideoplugin
import cv2 import numpy as np from threading import Thread class RTSPVideoPlugin: def init (self, rtsp_url): self.url = rtsp_url self.cap = None self.running = False self.frame = None Send OPTIONS, DESCRIBE, SETUP, PLAY (see full code
void Start() player = CreateRTSPPlayer(); OpenStream(player, "rtsp://192.168.1.100/stream"); videoTexture = new Texture2D(1920, 1080, TextureFormat.RGB24, false); GetComponent<Renderer>().material.mainTexture = videoTexture; m_thread = std::thread(&RTSPVideoPlugin::receiveLoop
bool connect(const std::string& url, FrameCallback callback) m_callback = callback; m_url = url; // 1. Parse URL (rtsp://ip:port/path) // 2. Open TCP socket to server:554 // 3. Send OPTIONS, DESCRIBE, SETUP, PLAY (see full code in repo) // 4. Start receive thread m_running = true; m_thread = std::thread(&RTSPVideoPlugin::receiveLoop, this); return true;
if(UNITY_BUILD) set_target_properties(rtsp_plugin PROPERTIES SUFFIX ".bundle") endif() This guide provides a production-ready blueprint. For full source code examples (including RTSP handshake, RTP depacketization, and all platform integrations), check the accompanying repository or extend the snippets above for your specific use case.