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Players.PlayerRemoving:Connect(function(player) playerData[player.UserId] = nil end)
local spawnUnitRemote = Instance.new("RemoteEvent") spawnUnitRemote.Name = "SpawnUnit" spawnUnitRemote.Parent = remoteEvents spawnUnitRemote.OnServerEvent:Connect(function(player, unitType) spawnUnit(player, unitType) end)
-- === RESOURCE INCOME LOOP === task.spawn(function() while true do task.wait(INCOME_INTERVAL) for _, player in pairs(Players:GetPlayers()) do local data = playerData[player.UserId] if data and data.Money then data.Money.Value += INCOME_AMOUNT end end end end)
-- War Tycoon Script (Server Script inside ServerScriptService or a Part) -- Designed for a standard tycoon with resources, units, and base upgrades
Players.PlayerRemoving:Connect(function(player) playerData[player.UserId] = nil end)
local spawnUnitRemote = Instance.new("RemoteEvent") spawnUnitRemote.Name = "SpawnUnit" spawnUnitRemote.Parent = remoteEvents spawnUnitRemote.OnServerEvent:Connect(function(player, unitType) spawnUnit(player, unitType) end)
-- === RESOURCE INCOME LOOP === task.spawn(function() while true do task.wait(INCOME_INTERVAL) for _, player in pairs(Players:GetPlayers()) do local data = playerData[player.UserId] if data and data.Money then data.Money.Value += INCOME_AMOUNT end end end end)
-- War Tycoon Script (Server Script inside ServerScriptService or a Part) -- Designed for a standard tycoon with resources, units, and base upgrades