Opposer Vr Script ~upd~ (2025)
animator.SetTrigger("Attack"); Invoke("EnableHitbox", 0.3f); // Match animation timing Invoke("DisableHitbox", 0.5f);
void Start()
void Update()
void StartParry() => isParrying = true; void EndParry() => isParrying = false;
void OnTriggerEnter(Collider other)
public float parryWindow = 0.2f; private bool isParrying = false;
public GameObject[] enemyPrefabs; public Transform[] spawnPoints; public float waveInterval = 10f; private int waveNumber = 0; opposer vr script
InvokeRepeating("PerformAttack", 1f, attackInterval);