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Opposer Vr Script ~upd~ (2025)

animator.SetTrigger("Attack"); Invoke("EnableHitbox", 0.3f); // Match animation timing Invoke("DisableHitbox", 0.5f);

void Start()

void Update()

void StartParry() => isParrying = true; void EndParry() => isParrying = false;

void OnTriggerEnter(Collider other)

public float parryWindow = 0.2f; private bool isParrying = false;

public GameObject[] enemyPrefabs; public Transform[] spawnPoints; public float waveInterval = 10f; private int waveNumber = 0; opposer vr script

InvokeRepeating("PerformAttack", 1f, attackInterval);