Nd3d11 Texture Create From File -
HRESULT hr = DirectX::LoadFromWICFile( L"example.png", DirectX::WIC_FLAGS_NONE, &metadata, image );
// Optional: Create SRV ID3D11ShaderResourceView* pSRV = nullptr; pDevice->CreateShaderResourceView(pTexture, nullptr, &pSRV); nd3d11 texture create from file
DirectX::CreateShaderResourceView( pDevice, scratchImage.GetImages(), scratchImage.GetImageCount(), metadata, &pSRV ); HRESULT hr = DirectX::LoadFromWICFile( L"example