Monogame Animated Sprite — High Quality

if (_elapsedTime >= _timePerFrame) { _currentFrame++; _elapsedTime -= _timePerFrame;

_animatedSprite.Update(gameTime); base.Update(gameTime); } monogame animated sprite

_elapsedTime += gameTime.ElapsedGameTime.TotalSeconds; if (_elapsedTime &gt

public void Play() => IsPlaying = true; public void Pause() => IsPlaying = false; public void Stop() { IsPlaying = false; _currentFrame = 0; _elapsedTime = 0; } public void Restart() { _currentFrame = 0; _elapsedTime = 0; IsPlaying = true; } } using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; public class Game1 : Game { private GraphicsDeviceManager _graphics; private SpriteBatch _spriteBatch; private AnimatedSprite _animatedSprite; private Texture2D _spritesheet; = _timePerFrame) { _currentFrame++

public AnimatedSprite(Texture2D texture, int frameWidth, int frameHeight, double framesPerSecond, bool looping = true) { _texture = texture; _frames = new List<Rectangle>(); _currentFrame = 0; _timePerFrame = 1.0 / framesPerSecond; _elapsedTime = 0; _looping = looping; IsPlaying = true;

protected override void Update(GameTime gameTime) { if (Keyboard.GetState().IsKeyDown(Keys.Escape)) Exit();

public bool IsPlaying { get; private set; }