Microsoft Xna Framework 3.1 May 2026

GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); spriteBatch.Draw(logo, new Vector2(100, 100), Color.White); spriteBatch.End(); base.Draw(gameTime);

public Game1()

GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D logo; microsoft xna framework 3.1

graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; GraphicsDevice