Loons Elevator Review

Online forums dedicated to “weird dreams” are filled with first-person accounts. One user, Northwoods_Nightmare , writes: “It’s always the same. I get in. No buttons. The door closes. The loon outside says ‘Going up… to the bottom.’ Then we plunge. My ears pop. Water seeps through the crack. And just before I drown, I hear that laugh— ha-ha-ha-hooo-ooo —and I wake up gasping.” The phrase gained a second, more playful life with the release of the cult indie game Loon Elevator by solo developer Maya Obata. The game is a two-hour point-and-click puzzle set in a single, malfunctioning elevator in a brutalist hotel. The elevator is haunted by a loon—specifically, a loon who believes it is the hotel manager. The loon, voiced with a clipped Midwestern accent, offers cryptic advice (“Second floor: linens, lost dreams, and a very good pike fishery”), but every third button pressed sends the player to the “Negative Lobby,” a flooded basement filled with floating, judgmental birds.

Local legend holds that the foreman, a superstitious Cornish miner named Jago Treveal, noticed that every spring, a pair of loons would nest directly over the elevator’s upper housing. The machinery, when activated, produced a low-frequency hum that vibrated up through the steel cables. The loons, unusually, would begin to call—not in alarm, but in what Treveal described as “a duet with the drum of the drum.” loons elevator

It might be a lake. And it might be home. Online forums dedicated to “weird dreams” are filled