But the core loop isn't grinding for blueprints. It’s the Dispatch System .
I downloaded it out of morbid curiosity. Two hundred hours later, I am sitting here at 3:00 AM, my phone battery at 4%, staring at a loading screen of a foggy, silent naval base, listening to the melancholic hum of sonar pings. I am not okay. And that is exactly why you need to play this game. kansen re:union
The answer, apparently, is a lot of therapy and a lot of rain. But the core loop isn't grinding for blueprints
Spoilers ahead for the first chapter, but honestly, if you want to go in blind—stop here. Go download it. Two hundred hours later, I am sitting here
The story missions are brutal. There is a level where you have to escort a troop transport carrying human refugees, but your escorts are Destroyers who were sunk protecting convoys in a previous life. They start having panic attacks mid-battle. You have to manually toggle their "Focus Fire" off just to get them to stop shooting at whales (they mistake sonar echoes for torpedoes).
Now, if you’ll excuse me, my Laffey (DD-459) has been standing on the pier for six hours refusing to speak. I think she saw a submarine on the radar that wasn't there. I have to go tell her it’s okay to come inside.
Surprisingly, no. The monetization is weirdly humane. You buy "Letters of Respite" instead of cubes. These let you skip the 24-hour sinking cooldown, but the game warns you: "Grief cannot be rushed." If you pay to resurrect a ship instantly, she loses a unique memory fragment forever. It’s a harsh, effective psychological barrier to whaling.