-- Tool activation (example: on click) tool.Activated:Connect(function() local character = tool.Parent local humanoid = character and character:FindFirstChild("Humanoid") if not humanoid then return end
Below is a for Roblox Lua (common for “hitbox script” requests), but I’ll also include a Unity C# version at the end. 🔹 Roblox Lua Script (Head Hitbox) Put this inside a Tool or a Weapon script, or inside the HumanoidRootPart of a character. head hitbox script
-- Function to check if the hit part is a head local function isHead(part) if part and part.Name == "Head" then return true end return false end -- Tool activation (example: on click) tool
It sounds like you’re looking for a (likely for a game engine like Roblox Lua, Unity C#, or Unreal) that handles a head hitbox — typically for detecting headshots, applying extra damage, or triggering specific effects. public int normalDamage = 20; public int headshotDamage
public int normalDamage = 20; public int headshotDamage = 60; public float range = 100f; public Camera fpsCam;
local DAMAGE_NORMAL = 20 local DAMAGE_HEADSHOT = 60 local HEADSHOT_MULTIPLIER = 3
Debug.Log(isHeadshot ? "HEADSHOT!" : "Hit");