@Mixin(LivingEntity.class) public class JumpMixin @Inject(method = "jump", at = @At("HEAD")) private void onJump(CallbackInfo ci) if ((Object)this instanceof PlayerEntity player) EnergyComponent comp = EnergyClientMod.ENERGY.get(player); comp.onJump();
@Override public void onInitialize() System.out.println("Energy Client initialized!");
// BatteryItem.java public class BatteryItem extends Item private final int charge; public BatteryItem(Settings settings, int charge) super(settings); this.charge = charge; energy client minecraft
@Mixin(MinecraftClient.class) public class AttackMixin @Inject(method = "doAttack", at = @At("HEAD")) private void onAttack(CallbackInfoReturnable<Boolean> cir) if (this.player != null) EnergyComponent comp = EnergyClientMod.ENERGY.get(this.player); comp.onAttack();
public EnergyComponent(PlayerEntity player) this.player = player; @Mixin(LivingEntity
Call EnergyCommand.register() in mod initializer. This gives you a fully functional energy system for Minecraft. Players must manage their energy to sprint, fight, and mine — adding survival depth and strategic gameplay. Extendable with generators, tools that require energy, or HUD animations.
// EnergyHudOverlay.java package com.example.energyclient.client; import com.example.energyclient.EnergyClientMod; import com.example.energyclient.component.EnergyComponent; import com.mojang.blaze3d.systems.RenderSystem; import net.fabricmc.fabric.api.client.rendering.v1.HudRenderCallback; import net.minecraft.client.MinecraftClient; import net.minecraft.client.gui.DrawContext; import net.minecraft.client.render.RenderTickCounter; import net.minecraft.text.Text; import net.minecraft.util.Identifier; Extendable with generators, tools that require energy, or
public class EnergyHudOverlay implements HudRenderCallback private static final Identifier ENERGY_BAR = Identifier.of("energyclient", "textures/gui/energy_bar.png");