Double Elimination Tournament Generator [upd] -
// Winners bracket let round = 0; let curr = []; for (let i = 0; i < padded.length; i += 2) curr.push( p1: padded[i], p2: padded[i+1], round, bracket: 'W' );
# Step 2: Build WB tree round_idx = 1 while len(wb_matches[-1]) > 1: prev_round = wb_matches[-1] new_round = [] for i in range(0, len(prev_round), 2): m = Match(bracket="winners", round=round_idx+1) prev_round[i].next_match = m prev_round[i+1].next_match = m new_round.append(m) wb_matches.append(new_round) round_idx += 1 double elimination tournament generator
Winners R1: Losers R1: A vs B L1 vs L2 C vs D Winners R2: Losers R2: W1 vs W2 L3 vs W3 // Winners bracket let round = 0; let
// Losers bracket generation would follow similar but with cross-references // (full logic requires careful mapping of loser drops) let curr = []
def _build(self): # Build WB round 1 r1 = [] for i in range(0, self.size, 2): r1.append([self.players[i] if i < len(self.players) else None, self.players[i+1] if i+1 < len(self.players) else None]) self.wb[0] = r1