Affect3d Gif Fixed 【Firefox DIRECT】
// ------------------------------------------------- // 2️⃣ Post‑processing (the “affect” part) // ------------------------------------------------- const composer = new EffectComposer(renderer); composer.addPass(new RenderPass(scene, camera));
function render() // Rotate a bit each frame – creates a smooth loop const t = (frameCount / TOTAL_FRAMES) * Math.PI * 2; // 0‑2π mesh.rotation.x = Math.sin(t) * 0.5; mesh.rotation.y = t; affect3d gif
let frameCount = 0; const gif = new GIF( workers: 2, quality: 10, workerScript: 'https://cdn.jsdelivr.net/npm/gif.js/dist/gif.worker.js' ); mesh.rotation.y = t
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <title>Affect3D → GIF Demo</title> <style>bodymargin:0;overflow:hidden;</style> </head> <body> <script type="module"> import * as THREE from 'https://cdn.jsdelivr.net/npm/three@0.162/build/three.module.js'; import EffectComposer from 'https://cdn.jsdelivr.net/npm/three@0.162/examples/jsm/postprocessing/EffectComposer.js'; import RenderPass from 'https://cdn.jsdelivr.net/npm/three@0.162/examples/jsm/postprocessing/RenderPass.js'; import UnrealBloomPass from 'https://cdn.jsdelivr.net/npm/three@0.162/examples/jsm/postprocessing/UnrealBloomPass.js'; import GIF from 'https://cdn.jsdelivr.net/npm/gif.js/dist/gif.js'; let frameCount = 0